To complete the project, I had to plan and prepare during the pre-production phase before beginning the production and development work. The project brief was set by the practitioners. I was expected to actively participate in the project by seeking feedback during weekly tutorials with academic staff from the NCCA and presenting my work as it progressed.
Moreover, I have received valuable feedback from industry practitioners during pitch presentations and pre-production/interim feedback, which has helped improve my project.
The task was to select a concept and create a realistic and believable asset with a creative twist, suitable for rigging, animation, and FX.
For this project, I chose Organic Model creation:
This involved -
● Concept & Reference & Stylesheet
● Design & Blocking models of my idea for the first presentation
● Modelling and Sculpting Details
● Texturing
● Look Development
● Presentation of HD (1920 x 1080 ) Turntables for the final submission.
● Concept & Reference & Stylesheet
● Design & Blocking models of my idea for the first presentation
● Modelling and Sculpting Details
● Texturing
● Look Development
● Presentation of HD (1920 x 1080 ) Turntables for the final submission.
Software used:
Arnold for Autodesk Maya, Maxon Zbrush, XGen, Substance Painter, Adobe Photoshop, Adobe After Effects
FINAL LOOK DEVELOPMENT















XGEN GUIDES SETUP





